EvilEngine/VIL
VIL
This asset defines an entry for an NPC, enemy, tiki and others. (I think VIL stands for villager, villain would be a more obvious choice though)
Format
Offset | Type | Description |
---|---|---|
Header | ||
0x00 | AssetID | Asset ID. |
0x04 | byte | Asset type. 0x2B for VIL. |
0x05 | byte | Number of Events. |
0x06 | short | Flags. Usually 00 1D |
VIL | ||
0x08 | byte[4] | Unknown. Usually 01 00 00 02 but sometimes different |
0x0C | int | null |
0x10 | int | null |
0x14 | Vector3 | Rotation |
0x20 | Vector3 | Position |
0x2C | Vector3 | Scale |
0x38 | Vector4 | Color |
0x48 | float | Unknown |
0x4C | AssetID | MINF |
0x50 | int | null |
0x54 | int | null |
0x58 | AssetID | ? |
0x5C | int | null |
0x60 | AssetID | MVPT |
0x64 | AssetID | DYNA |
0x68 | AssetID | DYNA |
Events | ||
0x6C | Event[numberOfEvents] | Events |