EvilEngine/VIL

Revision as of 19:28, 1 September 2018 by 0.0.0.0 (talk)

VIL

This asset defines an entry for an NPC, enemy, tiki and others. (I think VIL stands for villager, villain would be)

Format

Offset Type Description
Header
0x00 AssetID Asset ID.
0x04 byte Asset type. 0x2B for VIL.
0x05 byte Number of Events.
0x06 short Flags. // usually 00 1D
VIL
0x08 byte[4] Unknown. Usually 01 00 00 02 but sometimes different
0x0C int null
0x10 int null
0x14 Vector3 Rotation
0x20 Vector3 Position
0x2C Vector3 Scale
0x38 Vector3 Color
0x44 Vector2 Unknown
0x4C AssetID MINF
0x50 int null
0x54 int null
0x58 AssetID ?
0x5C int null
0x60 AssetID MVPT
0x64 AssetID DYNA
0x68 AssetID DYNA
Events
0x6C Event[numberOfEvents] Events