EvilEngine/VIL

Revision as of 08:37, 1 September 2018 by Battlepedia>Igorseabra4 (Created page with "==VIL== This asset defines an entry for an NPC, enemy, tiki and others. ===Format=== int assetID byte assetType // 0x2B for VIL byte numEvents byte[6] Unknown...")
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VIL

This asset defines an entry for an NPC, enemy, tiki and others.

Format

   int assetID
   byte assetType // 0x2B for VIL
   byte numEvents
   byte[6] Unknown // usually 00 1D 01 00 00 02 but sometimes different
   int2 null
   int null
   int2 unknownAssetID
   int null
   int null
   float[3] XYZ Position
   float[3] XYZ Scale
   float[5] Unknown
   int MINFid // asset ID for MINF of entry
   int null
   int null
   int unknownAssetID
   int null
   int32 MVPTid // asset ID for MVPT entry
   int32 DYNAid // for NPCs, taskbox entry 1
   int32 DYNAid2 // for NPCs, taskbox entry 2
   event[numEvents] events