EvilEngine/SHRP: Difference between revisions
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After that, there's an array of shrapnel entries, as defined in the header. Each entry is of variable size: |
After that, there's an array of shrapnel entries, as defined in the header. Each entry is of variable size: |
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* Type 1 (group) |
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* Type 2 (shrapnel) |
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* Type 3 (particle) (BFBB) - 0x1D4 |
* Type 3 (particle) (BFBB) - 0x1D4 |
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* Type 3 (particle) (Movie) - 0x1F8 |
* Type 3 (particle) (Movie) - 0x1F8 |
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* Type 4 ( |
* Type 4 (projectile) (BFBB) - 0x90 |
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* Type 4 ( |
* Type 4 (projectile) (Movie) - 0x110 |
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* Type 5 ( |
* Type 5 (lightning) (BFBB) - 0x68 |
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* Type 5 ( |
* Type 5 (lightning) (Movie) - 0x70 |
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* Type 6 (sound) (BFBB) - 0x4C |
* Type 6 (sound) (BFBB) - 0x4C |
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* Type 6 (sound) (Movie) - 0x44 |
* Type 6 (sound) (Movie) - 0x44 |
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* Type |
* Type 7 (shockwave) |
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* Type |
* Type 8 (explosion) (Movie) - 0x48 |
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* Type 9 (distortion) - 0x5C |
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The entries have the following structure: |
The entries have the following structure: |
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| 0x04 || [[AssetID]] || Unknown |
| 0x04 || [[AssetID]] || Unknown |
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| 0x08 || int || |
| 0x08 || int || parentID1 |
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| 0x0C || int || |
| 0x0C || int || parentID2 |
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| 0x10 || float || |
| 0x10 || float || lifetime |
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| 0x14 || float || |
| 0x14 || float || delay |
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