EvilEngine/SHRP: Difference between revisions

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(Add new info to type 4 (movie))
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| 0xF0 || int || Flags
| 0xF0 || int || Flags
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| 0xF4 || [[SHRP]] || Shrapnel_AssetID, launches another shrapnel when shrapnel model disappears
| 0xF4 || int || childID
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| 0xF8 || [[SHRP]] || child
| 0xF8 || [[SHRP]] || Shrapnel_AssetID
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| 0xFC || float || minScale
| 0xFC || float || minScale