EvilEngine/SGRP
SGRP | |
---|---|
Sound Group | |
Type | Base |
Games used | The Incredibles |
Format
SGRP are base assets, so they start with their 0x8 byte header, then are followed by:
Offset | Type | Variable | Description |
---|---|---|---|
0x8 | byte | amountOfSounds | amount of sound entries |
0x9 | byte | unknown | usually 0x00 |
0xA | byte | unknown | usually 0x30 |
0xB | byte | unknown | usually 0x80 |
0xC | byte | unknown | usually 0x00 |
0xD | byte | unknown | usually 0x00 |
0xE | byte | unknown | usually 0x00 |
0xF | byte | unknown | usually 0x42 |
0x14 | float | unknown | usually 8.0 |
0x18 | float | unknown | usually 25.0 |
0x1C | ? | unknown | usually 0 |
0x20 | SoundEntry[amountOfSounds] | Sound reference entries | |
Events | |||
- | Event[numberOfEvents] | Events |
Sound Entry
Offset | Type | Variable | Description |
---|---|---|---|
0x0 | Asset ID | soundAssetID | SND/SNDS |
0x4 | float | unknown | usually between 0-1 |
0x8 | ? | unknown | usually 0 |
0xC | ? | unknown | usually 0 |