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m (Seil moved page RANM to EvilEngine/RANM) |
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Line 11:
==Format==
Reactive Animation are base assets, so they start with their 0x8 byte header, then are followed by:
===xTableAsset===
{| class="wikitable"
! Offset !! Type !! Variable !! Description
Line 17 ⟶ 18:
| 0x08 || int || '''version''' ||
|-
| 0x0C || int || '''numRows''' || Number of
|}
===asset_entry===
{| class="wikitable"
! Offset !! Type !! Variable !! Description
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