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{{AutoAssetInfobox}}
==Format
Reactive Animation are base assets, so they start with their 0x8 byte header, then are followed by:
===xTableAsset===
{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
| 0x08 || int || '''
|-
| 0x0C || int || '''
|}
===asset_entry===
{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
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