EvilEngine/RANM: Difference between revisions

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Seil moved page RANM to EvilEngine/RANM
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{{AutoAssetInfobox}}
 
==Format: The SpongeBob SquarePants Movie==
Reactive Animation are base assets, so they start with their 0x8 byte header, then are followed by:
 
===xTableAsset===
{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
| 0x08 || int || '''model_staticversion''' || Model_AssetID
|-
| 0x0C || int || '''model_boundnumRows''' || Model_AssetIDNumber of entries
|-
| 0x10 || float || '''lod_dist''' ||
|-
| 0x14 || [[ANIM]] || '''anim_idle''' || Anim_AssetID
|-
| 0x18 || [[ANIM]] || '''anim_move_through''' || Anim_AssetID
|-
| 0x1C || [[ANIM]] || '''anim_hit''' || Anim_AssetID
|-
| 0x20 || [[SGRP]] || '''sound_idle''' || SoundGroup_AssetID
|-
| 0x24 || [[SGRP]] || '''sound_move_through''' || SoundGroup_AssetID
|-
| 0x28 || [[SGRP]] || '''sound_hit''' || SoundGroup_AssetID
|-
| 0x2C || int || '''model_burnt''' ||
|-
| 0x30 || int || '''anim_burn''' ||
|-
| 0x34 || float || '''burn_fuel''' ||
|-
| 0x38 || float || '''burn_flame_size''' || Size of flame
|-
| 0x3C || float || '''burn_emit_scale''' || Scale of particles
|-
| 0x40 || float || '''move_through_radius''' ||
|}
 
===asset_entry===
==Format: The Incredibles==
 
{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
| 0x080x00 || RpAtomic[[AssetID]] || '''model_static''' || Model_AssetID
|-
| 0x0C || RpAtomic|| '''model_bound''' || Model_AssetID
|-
| 0x100x04 || RpAtomic[[AssetID]] || '''model_burntmodel_bound''' || Model_AssetID
|-
| 0x140x08 || [[SGRP]]float || '''sound_idlelod_dist''' || SoundGroup_AssetID
|-
| 0x180x0C || [[SGRPAssetID]] || '''sound_move_throughanim_idle''' || SoundGroup_AssetIDAnim_AssetID
|-
| 0x1C0x10 || [[SGRPAssetID]] || '''sound_hitanim_move_through''' || SoundGroup_AssetIDAnim_AssetID
|-
| 0x200x14 || [[ATBLAssetID]] || '''tableanim_hit''' || AnimTable_AssetIDAnim_AssetID
|-
| 0x240x18 || [[ANIMAssetID]] || '''anim_idlesound_idle''' || ANIM_AssetIDSoundGroup_AssetID
|-
| 0x280x1C || [[ANIMAssetID]] || '''anim_move_throughsound_move_through''' || Anim_AssetIDSoundGroup_AssetID
|-
| 0x2C0x20 || [[ANIMAssetID]] || '''anim_hitsound_hit''' || Anim_AssetIDSoundGroup_AssetID
|-
| 0x300x24 || [[ANIMAssetID]] || '''anim_burnmodel_burnt''' || Anim_AssetID
|-
| 0x340x28 || float[[AssetID]] || '''lod_dist2anim_burn''' ||
|-
| 0x380x2C || float || '''burn_fuel''' ||
|-
| 0x3C0x30 || float || '''burn_flame_size''' || Size of flame
|-
| 0x400x34 || float || '''burn_emit_scale''' || Scale of particles
|-
| 0x440x38 || float || '''move_through_radius2move_through_radius''' ||
|}