1,536
edits
(Add new info) |
m (Seil moved page RANM to EvilEngine/RANM) |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 10:
{{AutoAssetInfobox}}
==Format
Reactive Animation are base assets, so they start with their 0x8 byte header, then are followed by:
===xTableAsset===
{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
| 0x08 || int || '''
|-
| 0x0C || int || '''
|}
===asset_entry===
{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|}
|