EvilEngine/PKUP: Difference between revisions
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Battlepedia>Seil (→Format) |
Battlepedia>Igorseabra4 No edit summary |
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Line 15:
| 0x54 || int || '''pickupHash''' || ID to an entry in boot.HIP/PickupTable.
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| 0x58 || short || '''pickupFlags''' ||
*0 - None
*1 - Reappear after collecting
*2 - Enabled on start
*3 - Both
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| 0x5A || short || '''pickupValue''' ||
|}
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Revision as of 08:15, 23 July 2019
PKUP | |
---|---|
Pickup | |
Type | Placeable |
Format
Pickups are placeable assets, so they start with their 0x54 byte header, then are followed by:
Offset | Type | Variable | Description |
---|---|---|---|
Pickup info stuff | |||
0x54 | int | pickupHash | ID to an entry in boot.HIP/PickupTable. |
0x58 | short | pickupFlags |
|
0x5A | short | pickupValue | Used for Scooby Snack count in Snack Gates; 4 in most other pickup types |
Note: the model asset ID for all PKUPs is 0x94E25463, which is the ID for pickups.MINF.
Types (0x09)
- 0x10 - Artwork
- 0x13 - Underwear
- 0x24 - Sock
- 0x2E - Golden underwear
- 0x27 - Steering wheel
- 0x34 - Green shiny object
- 0x3B - Yellow shiny object
- 0x3E - Red shiny object
- 0x40 - SpongeBall
- 0x81 - Blue shiny object
- 0xBB - Power crystal
- 0xCB - Purple shiny object
- 0xDD - Golden spatula
Events
- Mount
- Pickup
- Drop pickup