EvilEngine/PICK: Difference between revisions
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Battlepedia>Igorseabra4 (Created page with "A '''pickup table''' is an asset which usually has only one instance in the entire game (in boot.hip) and defines information regarding pickups. ==Format== The asset data sta...") |
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{{AssetInfobox |
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|subtitle=Pickup Table |
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|type=[[Binary]] |
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|games=Night of 100 Frights<br>Battle for Bikini Bottom<br>The SpongeBob SquarePants Movie<br>Rise of the Underminer}} |
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A '''pickup table''' is an asset which usually has only one instance in the entire game (in boot.hip) and defines information regarding pickups. |
A '''pickup table''' is an asset which usually has only one instance in the entire game (in boot.hip) and defines information regarding pickups. |
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Revision as of 19:12, 30 November 2018
PICK | |
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Pickup Table | |
Type | Binary |
A pickup table is an asset which usually has only one instance in the entire game (in boot.hip) and defines information regarding pickups.
Format
The asset data starts with 'PICK' written in ASCII, then an int which defines the amount of entries, then the entries themselves. Each entry has the following format:
Offset | Type | Description |
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0x00 | AssetID | Reference ID. Used by PKUP assets to define pickup type. |
0x04 | byte | Unknown. Usually 0xCD. |
0x05 | byte | Unknown. Usually 0xCD. |
0x06 | byte | Unknown. Usually 0x00. |
0x07 | byte | Unknown. Usually 0x00. |
0x08 | int | Unknown. Usually 1. |
0x0C | AssetID (Model) | Model |
0x10 | int | Unknown. Usually 0. |