EvilEngine/PEND: Difference between revisions
Content added Content deleted
Battlepedia>Igorseabra4 (Created page with "{{AssetInfobox |subtitle=Hangable |type=Placeable |objectid=0x17 |games=Night of 100 Frights}} This asset defines an entry for a hangable object in Scooby Doo: Night of 1...") |
Battlepedia>Igorseabra4 mNo edit summary |
||
Line 29: | Line 29: | ||
| 0x64 || float || || Movement time |
| 0x64 || float || || Movement time |
||
|- |
|- |
||
| 0x68 || |
| 0x68 || float || || Unknown |
||
|- |
|- |
||
| 0x6C || int || || Unknown |
| 0x6C || int || || Unknown |
Revision as of 21:34, 17 February 2019
PEND | |
---|---|
Hangable | |
Type | Placeable |
This asset defines an entry for a hangable object in Scooby Doo: Night of 100 Frights. Although not present originally in Battle For Bikini Bottom (similar objects are usually PLATs), custom pendulums do function properly in that game.
Format
Pendulums are placeable assets, so they start with their 0x54 byte header (which is only 0x50 in Scooby), then are followed by:
Offset | Type | Variable | Description |
---|---|---|---|
0x54 | byte | Unknown | |
0x55 | byte | Unknown | |
0x56 | byte | Unknown | |
0x57 | byte | Unknown | |
0x58 | int | Unknown | |
0x5C | float | Movement distance | |
0x60 | float | Steepness | |
0x64 | float | Movement time | |
0x68 | float | Unknown | |
0x6C | int | Unknown | |
0x70 | int | Unknown | |
0x74 | int | Unknown | |
0x78 | int | Unknown | |
0x7C | int | Unknown | |
0x80 | int | Unknown | |
Events | |||
0x84 | Event[numberOfEvents] | Events |