EvilEngine/PEND: Difference between revisions

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This asset defines an entry for a hangable object in Scooby Doo: Night of 100 Frights. Although not present originally in BFBB/TSSM & Incredibles/ROTU (similar objects are usually [[PLAT]]s), custom pendulums do function properly in these games.
This asset defines an entry for a pendulum object in Scooby Doo: Night of 100 Frights. Pendulums are objects which rotate back and forth in place. Although not present originally in BFBB/TSSM & Incredibles/ROTU (similar objects are usually [[PLAT]]s), custom pendulums do function properly in these games.


==Format==
==Format==
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! Offset !! Type !! Variable !! Description
! Offset !! Type !! Variable !! Description
|-
|-
| 0x54 || byte || || Unknown
| 0x54 || [[Motion]] || Motion struct || Always type 05 (Pendulum)
|-
|-
| 0x55 || byte || || Unknown
| 0x78 || int || '''Lt''' || Unknown
|-
|-
| 0x56 || byte || || Unknown
| 0x7C || int || '''Q1t''' || Unknown
|-
|-
| 0x57 || byte || || Unknown
| 0x80 || int || '''Q3t''' || Unknown
|-
| 0x58 || int || || Unknown
|-
| 0x5C || float || || Movement distance
|-
| 0x60 || float || || Steepness
|-
| 0x64 || float || || Movement time
|-
| 0x68 || float || || Unknown
|-
| 0x6C || int || || Unknown
|-
| 0x70 || int || || Unknown
|-
| 0x74 || int || || Unknown
|-
| 0x78 || int || || Unknown
|-
| 0x7C || int || || Unknown
|-
| 0x80 || int || || Unknown
|-
|-
! colspan="4" | Events
! colspan="4" | Events