EvilEngine/PEND: Difference between revisions
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{{AssetInfobox |
{{AssetInfobox |
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|subtitle= |
|subtitle=Pendulum |
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|type=[[ |
|type=[[Entity]] |
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|objectid=0x17 |
|objectid=0x17 |
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|games=Night of 100 Frights |
|games=Night of 100 Frights |
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|sourcecode=[https://github.com/bfbbdecomp/bfbb/blob/master/src/Game/zPendulum.h zPendulum.h]}} |
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This asset defines an entry for a hangable object in Scooby Doo: Night of 100 Frights. Although not present originally in Battle For Bikini Bottom (similar objects are usually [[PLAT]]s), custom pendulums do function properly in that game. |
This asset defines an entry for a hangable object in Scooby Doo: Night of 100 Frights. Although not present originally in Battle For Bikini Bottom (similar objects are usually [[PLAT]]s), custom pendulums do function properly in that game. |
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==Format== |
==Format== |
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Pendulums are [[ |
Pendulums are [[Entity|entity assets]], so they start with their 0x54 byte header (which is only 0x50 in Scooby), then are followed by: |
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{| class="wikitable" |
{| class="wikitable" |