EvilEngine/PEND: Difference between revisions

Content added Content deleted
(added TSSM)
(added incredibles/supported by every game)
Line 4: Line 4:
{{#vardefine:type|[[Entity]]}}<nowiki/>
{{#vardefine:type|[[Entity]]}}<nowiki/>
{{#vardefine:basetype|0x12}}<nowiki/>
{{#vardefine:basetype|0x12}}<nowiki/>
{{#vardefine:games|Scooby BFBB TSSM}}<nowiki/>
{{#vardefine:games|Scooby BFBB TSSM Incredibles ROTU}}<nowiki/>
{{#vardefine:sourcecode|[https://github.com/bfbbdecomp/bfbb/blob/master/src/Game/zPendulum.h zPendulum.h]}}<nowiki/>
{{#vardefine:sourcecode|[https://github.com/bfbbdecomp/bfbb/blob/master/src/Game/zPendulum.h zPendulum.h]}}<nowiki/>
{{#vardefine:image|}}<nowiki/>
{{#vardefine:image|}}<nowiki/>
Line 10: Line 10:
{{AutoAssetInfobox}}
{{AutoAssetInfobox}}


This asset defines an entry for a hangable object in Scooby Doo: Night of 100 Frights. Although not present originally in Battle For Bikini Bottom and The Spongebob Squarepants Movie (similar objects are usually [[PLAT]]s), custom pendulums do function properly in that game.
This asset defines an entry for a hangable object in Scooby Doo: Night of 100 Frights. Although not present originally in BFBB/TSSM & Incredibles/ROTU (similar objects are usually [[PLAT]]s), custom pendulums do function properly in these games.


==Format==
==Format==