EvilEngine/PEND: Difference between revisions
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EnergyDrink (talk | contribs) (added TSSM) |
EnergyDrink (talk | contribs) (added incredibles/supported by every game) |
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{{#vardefine:type|[[Entity]]}}<nowiki/> |
{{#vardefine:type|[[Entity]]}}<nowiki/> |
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{{#vardefine:basetype|0x12}}<nowiki/> |
{{#vardefine:basetype|0x12}}<nowiki/> |
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{{#vardefine:games|Scooby BFBB TSSM}}<nowiki/> |
{{#vardefine:games|Scooby BFBB TSSM Incredibles ROTU}}<nowiki/> |
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{{#vardefine:sourcecode|[https://github.com/bfbbdecomp/bfbb/blob/master/src/Game/zPendulum.h zPendulum.h]}}<nowiki/> |
{{#vardefine:sourcecode|[https://github.com/bfbbdecomp/bfbb/blob/master/src/Game/zPendulum.h zPendulum.h]}}<nowiki/> |
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{{#vardefine:image|}}<nowiki/> |
{{#vardefine:image|}}<nowiki/> |
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This asset defines an entry for a hangable object in Scooby Doo: Night of 100 Frights. Although not present originally in |
This asset defines an entry for a hangable object in Scooby Doo: Night of 100 Frights. Although not present originally in BFBB/TSSM & Incredibles/ROTU (similar objects are usually [[PLAT]]s), custom pendulums do function properly in these games. |
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==Format== |
==Format== |