EvilEngine/PEND: Difference between revisions

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{{AssetInfobox
{{AssetInfobox
|subtitle=Hangable
|subtitle=Pendulum
|type=[[Placeable]]
|type=[[Entity]]
|objectid=0x17
|objectid=0x17
|games=Night of 100 Frights}}
|games=Night of 100 Frights
|sourcecode=[https://github.com/bfbbdecomp/bfbb/blob/master/src/Game/zPendulum.h zPendulum.h]}}


This asset defines an entry for a hangable object in Scooby Doo: Night of 100 Frights. Although not present originally in Battle For Bikini Bottom (similar objects are usually [[PLAT]]s), custom pendulums do function properly in that game.
This asset defines an entry for a hangable object in Scooby Doo: Night of 100 Frights. Although not present originally in Battle For Bikini Bottom (similar objects are usually [[PLAT]]s), custom pendulums do function properly in that game.


==Format==
==Format==
Pendulums are [[Placeable Asset|placeable assets]], so they start with their 0x54 byte header (which is only 0x50 in Scooby), then are followed by:
Pendulums are [[Entity|entity assets]], so they start with their 0x54 byte header (which is only 0x50 in Scooby), then are followed by:


{| class="wikitable"
{| class="wikitable"