EvilEngine/PARP

Revision as of 10:10, 15 February 2019 by Battlepedia>Seil (→‎Format)
PARP
Particle Emitter Property
TypeObject

Format

Particle emitter properties are object assets, so they start with their 0x8 byte header, then are followed by:

Offset Type Variable Description
0x08 AssetID (PARS) parSysID
0x0C unnamed union? (size: 0x14) rate
value
0x20 ? (size: 0x14) life
0x34 ? (size: 0x14) size_birth
0x48 ? (size: 0x14) size_death
0x5C ? (size: 0x50) color_birth
0xAC ? (size: 0x50) color_death
0xFC ? (size: 0x14) vel_scale
0x110 ? (size: 0x14) vel_angle
0x124 Vector3 vel
0x130 int emit_limit -1
0x134 float emit_limit_reset_time
Events
0x138 Event[numberOfEvents] Events