EvilEngine/PARP
PARP | |
---|---|
Particle Emitter Property | |
Type | Object |
Format
Particle emitter properties are object assets, so they start with their 0x8 byte header, then are followed by:
Offset | Type | Description |
---|---|---|
0x08 | AssetID (PARS) | Particle System (required?) |
Unknown Struct (x12) | ||
0x00 | float[2] | Unknown |
0x08 | int | unknown string hash - possible values:
|
0x0C | float[2] | Unknown |
End of Struct | ||
0xFC | int[13] | null |
0x130 | int | -1 |
0x134 | float | Unknown |
Events | ||
0x138 | Event[numberOfEvents] | Events |