EvilEngine/MODL

Revision as of 19:59, 2 September 2018 by Battlepedia>Igorseabra4 (Created page with "The MODL asset refers to a RenderWare DFF. It is a model that can be instanced in the world by many other assets. The model's textures are loaded from RWTX assets and ref...")
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The MODL asset refers to a RenderWare DFF. It is a model that can be instanced in the world by many other assets.

The model's textures are loaded from RWTX assets and referred to by a hash code and not the texture's actual name; see the RWTX page for information on this.

rwio Plugin for 3ds Max

The rwio plugin for 3ds Max allows importing and exporting of some of the game's MODL assets. You can edit and import new models from 3ds Max to the game using this plugin.

These are the settings that should be in the plugin's exporter for it to work ingame (note: it is possible that other settings also work, depending on your model's needs):

 
rwio settings
 
Example of custom model exported with rwio