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EvilEngine/MODL: Difference between revisions
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Battlepedia>Igorseabra4 (Created page with "The MODL asset refers to a RenderWare DFF. It is a model that can be instanced in the world by many other assets. The model's textures are loaded from RWTX assets and ref...") |
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{{AssetInfobox
The MODL asset refers to a RenderWare DFF. It is a model that can be instanced in the world by many other assets.▼
|subtitle=Model
|type=[[RenderWare asset|RenderWare]]
|games=Night of 100 Frights<br>Battle for Bikini Bottom<br>The SpongeBob SquarePants Movie<br>The Incredibles<br>Rise of the Underminer}}
▲The MODL asset refers to a [[RenderWare asset|RenderWare]] DFF. It is a model that can be instanced in the world by many other assets.
The model's textures are loaded from [[RWTX]] assets and referred to by a hash code and not the texture's actual name; see the RWTX page for information on this.
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