EvilEngine/JAW: Difference between revisions
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{{AssetInfobox |
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{{#vardefine:typeid|JAW}}<nowiki/> |
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|subtitle=Jaw Data Table |
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{{#vardefine:name|Jaw Data Table}}<nowiki/> |
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|type=[[Binary]] |
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{{#vardefine:type|[[Binary]]}}<nowiki/> |
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|games=Battle for Bikini Bottom<br>The SpongeBob SquarePants Movie<br>Rise of the Underminer |
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{{#vardefine:games|BFBB TSSM ROTU}}<nowiki/> |
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A '''jaw data table''' defines the lip-sync movement for the player/NPCs to use when speaking voicelines. It maps one or more [[Sound Format|sounds]] to an array of open/close mouth positions, which can be generated from the waveform of the sound itself. |
A '''jaw data table''' defines the lip-sync movement for the player/NPCs to use when speaking voicelines. It maps one or more [[Sound Format|sounds]] to an array of open/close mouth positions, which can be generated from the waveform of the sound itself. |
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{{Assets}} |
{{Assets}} |
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{{AutoGameNavs}} |
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[[Category:Asset]] |
[[Category:Asset]] |