EvilEngine/JAW: Difference between revisions
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Battlepedia>Seil (Created page with "A '''jaw data table''' defines the lip-sync movement for the player/NPCs to use when speaking voicelines. It maps one or more sounds to an array of open/close...") |
Battlepedia>Igorseabra4 mNo edit summary |
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| 0x04 || byte[Length] || '''Jaw data'''. Each byte represents the speaker's mouth position at the current point in time, from 0 (fully closed) to 255 (fully open). |
| 0x04 || byte[Length] || '''Jaw data'''. Each byte represents the speaker's mouth position at the current point in time, from 0 (fully closed) to 255 (fully open). |
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[[Category:Asset]] |