EvilEngine/JAW: Difference between revisions
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<onlyinclude>
{{#vardefine:typeid|JAW}}<nowiki/>
{{#vardefine:name|Jaw Data Table}}<nowiki/>
{{#vardefine:type|[[Binary]]}}<nowiki/>
{{#vardefine:basetype|}}<nowiki/>
|sourcecode=[https://github.com/bfbbdecomp/bfbb/blob/master/src/Core/x/xJaw.h xJaw.h]}}▼
{{#vardefine:games|BFBB TSSM ROTU}}<nowiki/>
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{{#vardefine:image|}}<nowiki/>
</onlyinclude>
{{AutoAssetInfobox}}
A '''jaw data table''' defines the lip-sync movement for the player/NPCs to use when speaking voicelines. It maps one or more [[Sound Format|sounds]] to an array of open/close mouth positions, which can be generated from the waveform of the sound itself.
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{{Assets}}
{{AutoGameNavs}}
[[Category:Asset]]
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