EvilEngine/HIP (File Format): Difference between revisions
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* In all games, this value always includes 0x2E in the flags. Its meaning is unknown. |
* In all games, this value always includes 0x2E in the flags. Its meaning is unknown. |
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* In BFBB, every file except font2.HIP has some extra flags: |
* In BFBB, every file except font2.HIP has some extra flags: |
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** |
** 0x140000 is used in German BFBB PS2 HIP's |
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** |
** 0x290000 is used in US BFBB GC HIP's |
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** 0x2A0000 is used in US BFBB Xbox HIP's |
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** 0x2C0000 is used in US BFBB PS2 HIP's |
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** 0x510000 is used in GC mn-pal/mnu3.HIP and mn-pal/mnu3.HOP |
** 0x510000 is used in GC mn-pal/mnu3.HIP and mn-pal/mnu3.HOP |
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** 0x02000000 is used in all BFBB |
** 0x02000000 is used in all US BFBB HIP's except font2.HIP |
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** 0x03000000 is used in all German BFBB PS2 HIP's |
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====PCNT==== |
====PCNT==== |