EvilEngine/GRUP
This asset groups an amount of other assets. It's used, for example, to make duplicatotrons function.
Format
Offset | Type | Description |
---|---|---|
Header | ||
0x00 | uint | Asset ID |
0x04 | byte | Asset type. Always 0x11 |
0x05 | byte | Number of Events |
0x06 | short | Flags |
Group | ||
0x08 | short | itemCount |
0x0A | short | unknown: always 0, 1, or 2. |
0x0C | uint[itemCount] | List of asset IDs for each item in the group. |
Events |