EvilEngine/GRUP

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This asset groups an amount of other assets. It's used, for example, to make duplicatotrons function.

Format

Offset Type Description
Header
0x00 uint Asset ID
0x04 byte Asset type. Always 0x11
0x05 byte Number of Events
0x06 short Flags
Group
0x08 short itemCount
0x0A short unknown: always 0, 1, or 2.
0x0C uint[itemCount] List of asset IDs for each item in the group.
Events