EvilEngine/FLY: Difference between revisions

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{{AssetInfobox
|subtitle=Flythrough
|type=[[Binary]]
|games=Battle for Bikini Bottom<br>The SpongeBob SquarePants Movie}}

A '''Flythrough''' defines a path for the camera to move around a level. It is made up of individual points, each point defining the transform for the camera at a specified time. The time is measured in frames. 30 frames = 1 second.
A '''Flythrough''' defines a path for the camera to move around a level. It is made up of individual points, each point defining the transform for the camera at a specified time. The time is measured in frames. 30 frames = 1 second.



Revision as of 18:58, 30 November 2018

FLY
Flythrough
TypeBinary

A Flythrough defines a path for the camera to move around a level. It is made up of individual points, each point defining the transform for the camera at a specified time. The time is measured in frames. 30 frames = 1 second.

Format

Flythroughs are stored in little-endian. There is no header, it is simply made up of the following struct which repeats until the end of the file. The total length in frames is the frame number of the last struct in the file. Each entry is 0x40 bytes long.

Offset Type Description
0x00 int Frame number. Usually starts at either 1 or 0, and increments by 1 with each point
0x04 Vector3 Normalized Camera Left
0x10 Vector3 Normalized Camera Up
0x1C Vector3 Normalized Camera Backward
0x28 Vector3 Camera Position
0x34 Vector3 Unknown