EvilEngine/DYNA/ui:asset

Revision as of 14:52, 16 September 2022 by Seil (talk | contribs) (Seil moved page DYNA/zUIAsset to EvilEngine/DYNA/zUIAsset)
struct zUIAsset : xDynAsset
{
    float32 x;
    float32 y;
    float32 z;
    float32 width;
    float32 height;
    int32 flags;
    uint32 color;
    uint32 selectedMotion;
    uint32 unselectedMotion;
    uint8 brightness;
    uint8 pad[3];
    uint32 autoMenuUp;
    uint32 autoMenuDown;
    uint32 autoMenuLeft;
    uint32 autoMenuRight;
    uint32 custom;
    uint32 customWidget;
};
Offset Type Variable Description
0x00 float x
0x04 float y
0x08 float z
0x0C float width
0x10 float height
0x14 int flags 1 - Visible
0x18 int color
0x1C int selectedMotion
0x20 int unselectedMotion
0x24 char brightness
0x25 pad[3] padding
0x28 int autoMenuUp
0x2C int autoMenuDown
0x30 int autoMenuLeft
0x34 int autoMenuRight
0x38 int custom
0x3C int customWidget