EvilEngine/DYNA/ui:asset: Difference between revisions
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<source lang=cpp> |
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struct zUIAsset : xDynAsset |
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{ |
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float32 x; |
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float32 y; |
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float32 z; |
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float32 width; |
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float32 height; |
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int32 flags; |
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uint32 color; |
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uint32 selectedMotion; |
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uint32 unselectedMotion; |
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uint8 brightness; |
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uint8 pad[3]; |
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uint32 autoMenuUp; |
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uint32 autoMenuDown; |
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uint32 autoMenuLeft; |
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uint32 autoMenuRight; |
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uint32 custom; |
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uint32 customWidget; |
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}; |
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</source> |
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! Offset !! Type !! Variable !! Description |
! Offset !! Type !! Variable !! Description |
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| 0x24 || char || '''brightness''' || |
| 0x24 || char || '''brightness''' || |
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| 0x25 || pad[3] || '''padding''' || |
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| 0x28 || int || '''autoMenuUp''' || |
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| 0x2C || int || '''autoMenuDown''' || |
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| 0x30 || int || '''autoMenuLeft''' || |
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| 0x34 || int || '''autoMenuRight''' || |
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| 0x38 || int || '''custom''' || |
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| 0x3C || int || '''customWidget''' || |
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