EvilEngine/DYNA/game object:RubbleGenerator: Difference between revisions

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Line 14: Line 14:
| 0x00 || uint || '''flags''' ||
| 0x00 || uint || '''flags''' ||
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|-
| 0x04 || uint || '''spawnFrom''' ||
| 0x04 || [[AssetID]] || '''spawnFrom''' || [[MRKR]]
|-
|-
| 0x08 || uint || '''spawnTo''' ||
| 0x08 || [[AssetID]] || '''spawnTo''' || [[MRKR]]
|-
|-
| 0x0C || uint || '''modelCount''' ||
| 0x0C || uint || '''modelCount''' ||
Line 34: Line 34:
| 0x28 || uint || '''maxrotations''' ||
| 0x28 || uint || '''maxrotations''' ||
|-
|-
| 0x2C || zRubbleLandType || '''landEffectType''' ||
| 0x2C || uint || '''landEffectType''' ||
* 0 = None
* 1 = Dust
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|-
| 0x30 || uint || '''repeatType''' ||
| 0x30 || uint || '''repeatType''' ||
|-
|-
| 0x34 || [[SGRP]] || '''launchSoundGroupId''' || SoundGroup_AssetID
| 0x34 || [[AssetID]] || '''launchSoundGroupId''' || [[SGRP]]
|-
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| 0x38 || [[SGRP]] || '''landSoundGroupId''' || SoundGroup_AssetID
| 0x38 || [[AssetID]] || '''landSoundGroupId''' || [[SGRP]]
|-
| 0x3C || [[AssetID]][modelCount] || '''model''' ||
|}
|}
{{DynaAssets}}
{{DynaAssets}}