EvilEngine/DYNA/game object:RubbleGenerator: Difference between revisions
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! Offset !! Type !! Variable !! Description |
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| 0x00 || uint || '''flags''' || |
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| 0x04 || uint || '''spawnFrom''' || |
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| 0x08 || uint || '''spawnTo''' || |
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| 0x0C || uint || '''modelCount''' || |
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| 0x10 || uint || '''modelOffset''' || |
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| 0x14 || float || '''spawnRate''' || |
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| 0x18 || uint || '''spawnLimit''' || |
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| 0x1C || float || '''minVelocity''' || |
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| 0x20 || float || '''maxVelocity''' || |
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| 0x24 || uint || '''minRotations''' || |
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| 0x28 || uint || '''maxrotations''' || |
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| 0x2C || zRubbleLandType || '''landEffectType''' || |
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| 0x30 || uint || '''repeatType''' || |
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| 0x34 || [[SGRP]] || '''launchSoundGroupId''' || SoundGroup_AssetID |
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| 0x38 || [[SGRP]] || '''landSoundGroupId''' || SoundGroup_AssetID |
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