EvilEngine/DYNA/game object:RingControl: Difference between revisions

no edit summary
(Created page with "<onlyinclude> {{#vardefine:name|game_object:RingControl}}<nowiki/> {{#vardefine:version|3}}<nowiki/> {{#vardefine:hash|0x18028CA7}}<nowiki/> {{#vardefine:games|TSSM}}<nowiki/>...")
 
No edit summary
Line 8:
</onlyinclude>
{{AutoDynaInfobox}}
 
Ring Challenge controller.
 
{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
| 0x10 || int || '''playerType''' || Which type of player can go through the rings. Only Drive, Slide, and Sonic Wave Guitar are used in the base game, but SpongeBob/Patrick and SpongeBall can also be used.
* 0 - Drive
* 1 - SpongeBob/Patrick
* 2 - SpongeBall
* 3 - ?
* 4 - Slide
* 5 - Sonic Wave Guitar
|-
| 0x14 || [[MODL]] || '''ringModelID''' || Model to use for the rings.
|-
| 0x18 || float || unknown || Always 2
|-
| 0x1C || int || '''ringCount''' || Number of rings in the Ring Challenge.
|-
| 0x20 || int || unknown || Always 40
|-
| 0x24 || [[SGRP]] || '''ringSoundGroupID''' || Ring sounds, a random one is played whenever a new ring appears.
|-
| 0x28 || int || null ||
|-
| 0x2C || int || null ||
|-
| 0x30 || int || null ||
|-
| 0x34 || int || '''visible''' || 0 = Invisible rings, 1 = Visible rings. (Always 1)
|-
| 0x38 || [[DYNA]][ringCount] || '''ringIDs''' || Array of [[Game_object:Ring|ring]]s, in the order that they appear in the Ring Challenge.
|}
 
{{DynaAssets}}