EvilEngine/DYNA/game object:RingControl: Difference between revisions

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</onlyinclude>
{{AutoDynaInfobox}}
 
Ring Challenge controller.
 
{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
| 0x10 || int || '''player''' || Which type of player can go through the rings. Only Drive, Slide, and Sonic Wave Guitar are used in the base game, but SpongeBob/Patrick and SpongeBall can also be used.
* 0 - Drive
* 1 - SpongeBob/Patrick
* 2 - SpongeBall
* 3 - ?
* 4 - Slide
* 5 - Sonic Wave Guitar
|-
| 0x14 || [[AssetID]] || '''modelForRings''' || Model to use for the rings.
|-
| 0x18 || float || '''defaultWarningTime''' || Always 2
|-
| 0x1C || uint || '''ringCount''' || Number of rings in the Ring Challenge.
|-
| 0x20 || uint || '''notUsedOffset''' || Always 40
|-
| 0x24 || [[AssetID]][4] || '''sounds''' || Ring sounds, a random one is played whenever a new ring appears.
|-
| 0x34 || uint || '''numNextRingsToShow''' || 0 = Invisible rings, 1 = Visible rings. (Always 1)
|-
| 0x38 || [[AssetID]][ringCount] || '''ringList''' || Array of {{SlashTrick|DYNA/game_object:Ring}}, in the order that they appear in the Ring Challenge.
|}
 
{{DynaAssets}}