EvilEngine/DYNA/game object:Hangable: Difference between revisions

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! Offset !! Type !! Variable !! Description
! Offset !! Type !! Variable !! Description
|-
|-
| 0x00 || uint || object ||
| 0x00 || uint || '''object''' ||
|-
|-
| 0x04 || [[Vector3]] || pivot ||
| 0x04 || [[Vector3]] || '''pivot''' ||
|-
|-
| 0x10 || [[Vector3]] || handle ||
| 0x10 || [[Vector3]] || '''handle''' ||
|-
|-
| 0x1C || float || onGravity ||
| 0x1C || float || '''onGravity''' ||
|-
|-
| 0x20 || float || offGravity ||
| 0x20 || float || '''offGravity''' ||
|-
|-
| 0x24 || float || maxAngVel ||
| 0x24 || float || '''maxAngVel''' ||
|-
|-
| 0x28 || float || minArcDegrees ||
| 0x28 || float || '''minArcDegrees''' ||
|-
|-
| 0x2C || uint || hangFlags ||
| 0x2C || uint || '''hangFlags''' ||
|}
|}