EvilEngine/DYNA/Enemy:SB:BucketOTron

Revision as of 05:14, 28 May 2021 by Seil (talk | contribs)

Enemy:SB:BucketOTron
Version4
Hash0xD2D6A1E5
Games usedThe SpongeBob SquarePants Movie
Offset Type Variable Description
0x50 AssetID grupID
0x54 int WaveFlags 1 = Enemies won't respawn again until all the enemies are defeated. 2 = the buckotron spawns all enemies at once and doesn't spawn anymore until all enemies are defeated. 3 = All enemies spawn at once one time, it continues normally after that
0x58 float SpawnDelay Delay before next spawn
0x5C int Paused 0 = Resume, 1 = Paused
0x60 int MaxEnemySpawns Number of Enemies to spawn before becoming inactive