EvilEngine/DYNA/Enemy:SB:BucketOTron: Difference between revisions

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| 0x50 || [[AssetID]] || '''grupID''' ||
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| 0x54 || int || '''WaveFlagsspawnMode''' || 1 = Enemies won't respawn again until all the enemies are defeated. 2 = the buckotron spawns all enemies at once and doesn't spawn anymore until all enemies are defeated. 3 = All enemies spawn at once one time, it continues normally after that
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| 0x58 || float || '''SpawnDelayspawnDelay''' || Delay before next spawn
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| 0x5C || int || '''Pausedflg_buckass''' || 0 = Resume, 1 = Paused
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| 0x60 || int || '''MaxEnemySpawnsmaxSpawn''' || Number of Enemies to spawn before becoming inactive
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