EvilEngine/DYNA/Enemy:SB:BucketOTron: Difference between revisions
EvilEngine/DYNA/Enemy:SB:BucketOTron (view source)
Revision as of 16:45, 23 March 2024
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==Format==
<source lang=cpp>
struct zNMEAssetBucketOTron : zNMEAsset
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int32 flg_buckass;
int32 maxSpawn;
};
</source>
<source lang=cpp>
enum en_spawnmode
{
NME_SPAWNMODE_CONTINUOUS,
NME_SPAWNMODE_WAVES,
NME_SPAWNMODE_AMBUSHWAVE,
NME_SPAWNMODE_AMBUSHCONT,
NME_SPAWNMODE_NOMORE,
NME_SPAWNMODE_FORCE
};
</source>
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! Offset !! Type !! Variable !! Description
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* 0 = CONTINUOUS.
* 1 = WAVES. Enemies won't respawn again until all the enemies are defeated.
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* 3 = AMBUSHCONT. All enemies spawn at once one time, it continues normally after that
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