EvilEngine/DSTR: Difference between revisions
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{{AssetInfobox |
{{AssetInfobox |
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|subtitle=Destructible Object |
|subtitle=Destructible Object |
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|type=[[ |
|type=[[Entity]] |
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|objectid=0x1B |
|objectid=0x1B |
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|games=Night of 100 Frights<br>Battle for Bikini Bottom |
|games=Night of 100 Frights<br>Battle for Bikini Bottom |
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|sourcecode=[https://github.com/bfbbdecomp/bfbb/blob/master/src/Game/zEntDestructObj.h zEntDestructObj.h]}} |
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This asset defines an entry for a destructible object. |
This asset defines an entry for a destructible object. |
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==Format== |
==Format== |
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Destructables are [[ |
Destructables are [[Entity|entity assets]], so they start with their 0x54 byte header, then are followed by: |
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Note: the asset ID at 0x50 (in the Placeable header) refers to an [[ANIM|animation]]. |
Note: the asset ID at 0x50 (in the Placeable header) refers to an [[ANIM|animation]]. |