EvilEngine/DEST: Difference between revisions
Content added Content deleted
No edit summary |
No edit summary |
||
Line 31: | Line 31: | ||
| 0x18 || int || '''flags''' || |
| 0x18 || int || '''flags''' || |
||
|- |
|- |
||
| 0x1C || int || '''soundgroupidleID''' || SoundGroup used when |
| 0x1C || int || '''soundgroupidleID''' || SoundGroup used when idle |
||
|- |
|- |
||
| 0x20 || float || '''respawn''' || |
| 0x20 || float || '''respawn''' || |
||
Line 43: | Line 43: | ||
| 0x27 || char || null || Always 0 |
| 0x27 || char || null || Always 0 |
||
|- |
|- |
||
| 0x28 || int || '''percent''' || |
| 0x28 || int || '''percent''' || Usually 1 in TSSM |
||
|- |
|- |
||
| 0x2C || [[ |
| 0x2C || [[MODL]] || '''modelID''' || Changes the destructible's model into this model when destroyed. |
||
|- |
|- |
||
| 0x30 || [[ |
| 0x30 || [[SHRP]] || '''shrapnelID''' || Shrapnel used when destroyed |
||
|- |
|- |
||
| 0x34 || [[ |
| 0x34 || [[SHRP]] || '''shrapnelhitID''' || Shrapnel used when hit |
||
|- |
|- |
||
| 0x38 || [[ |
| 0x38 || [[SGRP]] || '''soundgroupidleID''' || SoundGroup used when idling |
||
|- |
|- |
||
| 0x3C || [[ |
| 0x3C || [[SGRP]] || '''soundgroupfxID''' || |
||
|- |
|- |
||
| 0x40 || [[ |
| 0x40 || [[SGRP]] || '''soundgrouphitID''' || SoundGroup used when hit |
||
|- |
|- |
||
| 0x44 || [[ |
| 0x44 || [[SGRP]] || '''soundgroupfxIDswitch''' || |
||
|- |
|- |
||
| 0x48 || [[ |
| 0x48 || [[SGRP]] || '''soundgrouphitIDswitch''' || |
||
|- |
|- |
||
| 0x4C || DynaID || '''rumbleIDhit''' || Dyna Effect Rumble |
| 0x4C || DynaID || '''rumbleIDhit''' || Dyna Effect Rumble |
||
Line 69: | Line 69: | ||
| 0x58 || int || '''nanimations''' || Set to 1 enables animation |
| 0x58 || int || '''nanimations''' || Set to 1 enables animation |
||
|- |
|- |
||
| 0x5C || [[ |
| 0x5C || [[ANIM]] || '''animationID''' || Usually 0xFDFDFDFD in TSSM: 31, 32 and 63 in The Incredibles |
||
|} |
|} |
||