EvilEngine/CSNM

Revision as of 01:11, 31 March 2021 by Seil (talk | contribs) (3 revisions imported)
CSNM
Cutscene Mgr
TypeBase
Games usedThe Incredibles
Source codexCutsceneMgr.h

Format

Cutscene managers are base assets, so they start with their 0x8 byte header, then are followed by:

Offset Type Variable Description
0x08 AssetID (Cutscene) cutsceneAssetID
0x0C int flags Always 16 or 28
0x10 ? interpSpeed null
0x14 ?[15] startTime null
0x50 ?[15] endTime null
0x8C ?[15] emitID null
Events
0xC8 Event[numberOfEvents] Events