EvilEngine/CSNM

Revision as of 17:47, 30 November 2018 by Battlepedia>Seil
CSNM
Cutscene Mgr
TypeObject
Games usedThe Incredibles

Format

Cutscene managers are object assets, so they start with their 0x8 byte header, then are followed by:

Offset Type Description
0x08 AssetID (Cutscene) Cutscene
0x0C int Unknown. Always 16 or 28
0x10 int[46] null
Events
0xC8 Event[numberOfEvents] Events