EvilEngine/CSNM
CSNM | |
---|---|
Cutscene Mgr | |
Type | Object |
Games used | The Incredibles |
Format
Cutscene managers are object assets, so they start with their 0x8 byte header, then are followed by:
Offset | Type | Description |
---|---|---|
0x08 | AssetID (Cutscene) | Cutscene |
0x0C | int | Unknown. Always 16 or 28 |
0x10 | int[46] | null |
Events | ||
0xC8 | Event[numberOfEvents] | Events |