EvilEngine/CSNM
CSNM | |
---|---|
Cutscene Mgr | |
Type | Object |
Games used | The Incredibles |
Format
Cutscene managers are object assets, so they start with their 0x8 byte header, then are followed by:
Offset | Type | Variable | Description |
---|---|---|---|
0x08 | AssetID (Cutscene) | cutsceneAssetID | |
0x0C | int | flags | Always 16 or 28 |
0x10 | ? | interpSpeed | null |
0x14 | ?[15] | startTime | null |
0x50 | ?[15] | endTime | null |
0x8C | ?[15] | emitID | null |
Events | |||
0xC8 | Event[numberOfEvents] | Events |