EvilEngine/CSNM

Revision as of 23:23, 28 March 2021 by Seil (talk | contribs) (Created page with "{{AssetInfobox |subtitle=Cutscene Mgr |type=Object |objectid=0x28 |games=Night of 100 Frights<br>Battle for Bikini Bottom<br>The SpongeBob SquarePants Movie<br>The Incredi...")
CSNM
Cutscene Mgr
TypeObject
Games usedThe Incredibles

Format

Cutscene managers are object assets, so they start with their 0x8 byte header, then are followed by:

Offset Type Variable Description
0x08 AssetID (Cutscene) cutsceneAssetID
0x0C int flags Always 16 or 28
0x10 ? interpSpeed null
0x14 ?[15] startTime null
0x50 ?[15] endTime null
0x8C ?[15] emitID null
Events
0xC8 Event[numberOfEvents] Events