EvilEngine/BUTN

Revision as of 01:04, 6 September 2018 by Battlepedia>Igorseabra4

BUTN

This asset defines an entry for buttons such as switches and pressure plates.

Format

Buttons are placeable assets, so they start with their 0x54 byte header, then are followed by:

Offset Type Description
0x54 AssetID ?
0x58 int Type? 0 = Switch, 1 = Pressure Plate
0x5C int null
0x60 int Unknown. 0 or 1.
0x64 float Unknown.
0x68 int Unknown.
0x6C byte[8] Unknown.
0x74 Vector2 Unknown.
0x7C int[8] Unknown (null?)
Events
0x9C Event[numberOfEvents] Events

Events