EvilEngine/BUTN

Revision as of 03:11, 2 September 2018 by Battlepedia>Igorseabra4 (Created page with "==BUTN== This asset defines an entry for buttons such as switches and pressure plates. ==Format== {| class="wikitable" ! Offset !! Type !! Description |- ! colspan="3" | Head...")
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BUTN

This asset defines an entry for buttons such as switches and pressure plates.

Format

Offset Type Description
Header
0x00 AssetID Asset ID.
0x04 byte Asset type. 0x18 for BUTN.
0x05 byte Number of Events.
0x06 short Flags. Usually 00 1D
Button
0x08 byte[4] Unknown. Usually 01 00 00 02 but sometimes different
0x0C int null
0x10 int null
0x14 Vector3 Rotation
0x20 Vector3 Position
0x2C Vector3 Scale
0x38 Vector4 Color
0x48 float Unknown
0x4C AssetID MINF
0x50 int null
0x54 AssetID ?
0x58 int Type? 0 = Switch, 1 = Pressure Plate
0x5C int null
0x60 int Unknown. 0 or 1.
0x64 float Unknown.
0x68 int Unknown.
0x6C byte[8] Unknown.
0x74 Vector2 Unknown.
0x7C int[8] Unknown (null?)
Events
0x9C Event[numberOfEvents] Events

Events