EvilEngine/Assets: Difference between revisions
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Battlepedia>Igorseabra4 |
Battlepedia>Seil No edit summary |
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* 4 - '''Unknown''', used by [[EGEN]] |
* 4 - '''Unknown''', used by [[EGEN]] |
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* 8 - Unused |
* 8 - Unused |
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* 16 - '''Hittable'''. When enabled, the object will send Hit events when it is hit. There's no point in enabling this, because the game automatically enables this flag if the asset is a [[VIL]], [[DSTR]], [[BUTN]], [[BOUL]], or Paddle [[PLAT]], OR if the asset has any [[Links]] that receive any of the Hit events. |
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* 16 - Unused |
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* 32 - '''Animate Collision'''. When enabled, the collision shape will update during the model's [[ANIM|Animation]] if it has one. '''Precise Collision''' must also be enabled, or weird collision effects will occur. Used by [[PLAT]], [[SIMP]] |
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* 32 - '''Unknown''', used by [[PLAT]], [[SIMP]] |
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* 64 - Unused |
* 64 - Unused |
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* 128 - ''' |
* 128 - '''Ledge Grab'''. When enabled, the player can ledge grab the object. Used by [[PLAT]], [[SIMP]] |
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| 0x0C || '''pad''' || Always null. '''Not present in some versions of entity assets''', mainly beta/unused assets and non-BFBB assets. Those assets only have a 0x50-byte header. |
| 0x0C || '''pad''' || Always null. '''Not present in some versions of entity assets''', mainly beta/unused assets and non-BFBB assets. Those assets only have a 0x50-byte header. |