EvilEngine/Assets: Difference between revisions

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There are many different asset types, but they can be grouped into classes that have similar properties.
There are many different asset types, but they can be grouped into classes that have similar properties.


===Renderware Streams===
===RenderWare Streams===
These are assets whose data is composed of a Renderware binary stream, with the tree structure commonly found in them. These assets can be opened in [https://www.gta-modding.com/area/file-33-rw-analyze.html RW Analyze]. They are: [[BSP]], [[JSP]], [[MODL]], [[RWTX]].
These are assets whose data is composed of a RenderWare binary stream, with the tree structure commonly found in them. These assets can be opened in [https://www.gta-modding.com/area/file-33-rw-analyze.html RW Analyze]. They are: [[BSP]], [[JSP]], [[MODL]], [[RWTX]].


===Object Assets===
===Object Assets===