EvilEngine/Assets: Difference between revisions
Content added Content deleted
Battlepedia>Igorseabra4 |
Battlepedia>Seil mNo edit summary |
||
Line 4: | Line 4: | ||
There are many different asset types, but they can be grouped into classes that have similar properties. |
There are many different asset types, but they can be grouped into classes that have similar properties. |
||
=== |
===RenderWare Streams=== |
||
These are assets whose data is composed of a |
These are assets whose data is composed of a RenderWare binary stream, with the tree structure commonly found in them. These assets can be opened in [https://www.gta-modding.com/area/file-33-rw-analyze.html RW Analyze]. They are: [[BSP]], [[JSP]], [[MODL]], [[RWTX]]. |
||
===Object Assets=== |
===Object Assets=== |