EvilEngine/Assets: Difference between revisions

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Battlepedia>Seil
Battlepedia>Seil
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* 2 - '''Persistent''' - If an asset is persistent, it will keep track of its current state and restore it on the next scene prepare (player respawn, level reload, etc.) For example, if you make a [[BUTN|button]] persistent and press it in-game, the next time you load the level the button will automatically re-press itself.
* 2 - '''Persistent''' - If an asset is persistent, it will keep track of its current state and restore it on the next scene prepare (player respawn, level reload, etc.) For example, if you make a [[BUTN|button]] persistent and press it in-game, the next time you load the level the button will automatically re-press itself.
* 4 - unknown - Always 1
* 4 - unknown - Always 1
* 8 - '''Visible During Cutscenes'''
* 8 - unknown
* 16 - '''Receive Shadows''' - Used by some placeable asset types but not all. Asset types known to use this flag: [[BUTN]], [[PLAT]], [[SIMP]]
* 16 - '''Receive Shadows''' - Used by some placeable asset types but not all. Asset types known to use this flag: [[BUTN]], [[PLAT]], [[SIMP]]
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