EvilEngine/Assets: Difference between revisions

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Battlepedia>Seil
Battlepedia>Seil
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| 0x0B || byte || '''Solidity flags''' || 0 = unsolid, 1 = collision is a box around the model, 2 = solid. Can be changed dynamically mid-game through events. Does not apply to every type.
| 0x0B || byte || '''Solidity flags''' || 0 = unsolid, 1 = collision is a box around the model, 2 = solid. Can be changed dynamically mid-game through events. Does not apply to every type.
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| 0x0C || int || '''Unknown''' || Always null. '''Not present in some versions of placeable assets''', mainly beta/unused assets and non-BFBB assets.
| 0x0C || [[AssetID]] || Unknown || Varies depending on type, usually null
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| 0x10 || [[AssetID]] || Unknown || Varies depending on type, usually null. '''Present only in BFBB'''.
| 0x10 || [[AssetID]] ([[SURF]]) || '''Surface''' || Surface for [[SIMP]], [[PLAT]], [[UI]], [[EGEN]], and possibly others.
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| 0x14 || Vector3 || '''Rotation''' || A (Y, X, Z) rotation vector (in radians).
| 0x14 || Vector3 || '''Rotation''' || A (Y, X, Z) rotation vector (in radians).
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| 0x48 || float || '''Unknown''' || Usually 255.0 in all types.
| 0x48 || float || '''Unknown''' || Usually 255.0 in all types.
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| 0x4C || [[AssetID]] || '''Model asset ID'''. || Asset ID of [[MINF]] or [[MODL]] of entry. Sometimes null (for triggers, for example).
| 0x4C || [[AssetID]] ([[MODL]]/[[MINF]]) || '''Model''' || Model for [[SIMP]], [[VIL]], [[PLAT]], [[PKUP]], [[TRIG]], [[DSTR]], [[BUTN]], [[UI]], [[BOUL]], [[EGEN]], [[PLYR]], and possibly others.
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| 0x50 || [[AssetID]] ([[ALST]]/[[ANIM]]/[[SND]]) || '''Animation/Sound''' || Animation/animation list for [[SIMP]], [[PLAT]], [[DSTR]], and possibly others. Sound for [[UI]].
| 0x50 || [[AssetID]] || Unknown || Related to previous one (secondary model?)
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