EvilEngine/Assets: Difference between revisions

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The data that follows this header differs depending on the asset type. Some object assets are placeable assets as well (defined below).
The data that follows this header differs depending on the asset type. Some object assets are placeable assets as well (defined below).


These objects have, somewhere in their data (usually at the end, but sometimes in the middle) an array of [[events]], with the amount of entries specified in this header.
These objects have, at the end of their data, an array of [[events]], with the amount of entries specified in this header. The only exception for this is the [[PLYR]] assets, which still has one field after the events.


===Placeable Assets===
===Placeable Assets===