EvilEngine/Assets: Difference between revisions
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The data that follows this header differs depending on the asset type. Some object assets are placeable assets as well (defined below). |
The data that follows this header differs depending on the asset type. Some object assets are placeable assets as well (defined below). |
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These objects have, |
These objects have, at the end of their data, an array of [[events]], with the amount of entries specified in this header. The only exception for this is the [[PLYR]] assets, which still has one field after the events. |
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===Placeable Assets=== |
===Placeable Assets=== |