EvilEngine/Assets: Difference between revisions

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(Created page with "Heavy Iron games store all of their data for each scene in '''assets''', which can be different formats such as models, textures, animations, object placement information, and...")
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| align=center | [[TPIK]]
| align=center | [[TPIK]]
|| Pickup Types
|| Pickup Types
|| Base
|| Binary
| align=center | 0x00
| align=center | -
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