EvilEngine/Assets: Difference between revisions
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Battlepedia>Seil |
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* 2 - '''Persistent''' - If an asset is persistent, it will keep track of its current state and restore it on the next scene prepare (player respawn, level reload, etc.) For example, if you make a [[BUTN|button]] persistent and press it in-game, the next time you load the level the button will automatically re-press itself. |
* 2 - '''Persistent''' - If an asset is persistent, it will keep track of its current state and restore it on the next scene prepare (player respawn, level reload, etc.) For example, if you make a [[BUTN|button]] persistent and press it in-game, the next time you load the level the button will automatically re-press itself. |
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* 4 - unknown - Always 1 |
* 4 - unknown - Always 1 |
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* 8 - '''Visible During Cutscenes''' |
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* 8 - unknown |
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* 16 - '''Receive Shadows''' - Used by some placeable asset types but not all. Asset types known to use this flag: [[BUTN]], [[PLAT]], [[SIMP]] |
* 16 - '''Receive Shadows''' - Used by some placeable asset types but not all. Asset types known to use this flag: [[BUTN]], [[PLAT]], [[SIMP]] |
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